You can get the slides and handout from the session at SC’08 at:
http://www.peostri.army.mil/CTO/FILES/RSmith_SC08_HPCSIM.pdf
You can get the slides and handout from the session at SC’08 at:
http://www.peostri.army.mil/CTO/FILES/RSmith_SC08_HPCSIM.pdf
1. Interactive HPC – exploring bandwidth sufficiency from the computational elements to multiple external users.
2. HPC I/O Structure – HPC structure that best supports interactive users.
3. Simulation as an IT Service – using HPC as the server-side of a ubiquitous software service.
4. Fault Tolerance – auto restarting a job when a processor dies, and doing so without losing the partial data that was in the works.
5. Processing Hierarchy – introduction of a processing hierarchy in the logic of simulation architecture design.
6. Organizational Acceptance – technical and organizational challenges of using a shared resource for interactive simulation, rather than distributed commodity hardware.
7. Parallel Programming – training the simulation industry in parallel programming techniques, vs. the network programming that has dominated for 20 years.
8. Cloud Compute Environments – load-balancing and task assignment in a network of HPCs and traditional workstations.
9. Interactive User Security – verification of users communicating with jobs on open ports.